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IRIX Base Documentation 1998 November
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IRIX 6.5.2 Base Documentation November 1998.img
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catman
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mekton.z
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mekton
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Text File
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1998-10-30
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16KB
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463 lines
MMMMEEEEKKKKTTTTOOOONNNN((((6666DDDD)))) MMMMEEEEKKKKTTTTOOOONNNN((((6666DDDD))))
NNNNAAAAMMMMEEEE
mekton - multi-player networked game
SSSSYYYYNNNNOOOOPPPPSSSSIIIISSSS
mmmmeeeekkkkttttoooonnnn [ ----nnnn | ----iiii infile [ -ssss ] ] [ ----oooo outfile ] [ ----tttt 0|1|2 ]
DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
_M_e_k_t_o_n is a multi-player networked game. Players in the game pilot 15
meter tall humanoid robots("mektons").
OOOOPPPPTTTTIIIIOOOONNNNSSSS
----nnnn Enable networking mode. If this flag is not used mekton will run
in solo mode.
----iiii _i_n_f_i_l_e
Specify an input file to be read instead of taking input from the
network. ----oooo _o_u_t_f_i_l_e Specify an output file to be written that
can later be read using the ----iiii flag.
----ssss Enable shadow mode. In shadow mode instead of controlling your
own mekton you view the game through the eyes of the other
players mektons.
----tttt _0|_1|_2
Select team. 0000 = "Rouge". 1111 = "Terran Defense League". 2222 =
"Barnard Pirate".
MMMMEEEEKKKKTTTTOOOONNNN:::: TTTTHHHHEEEE SSSSTTTTOOOORRRRYYYY SSSSOOOO FFFFAAAARRRR
TTTThhhheeee yyyyeeeeaaaarrrr iiiissss 2222222255550000.... Only a few short decades have passed since Humanity
freed itself from the boundaries of the Solar System and joined forces
with a vast interstellar compact of races inhabiting the Milky Way
Galaxy.
But, as with any far-flung stellar empire, Humanity has its problems
maintaining control over its far flung worlds and outposts. Chief among
these are the notorious Pirates of Barnard's Star, rebels seeking in-
dependence from what they see as an oppressive government, who have de-
clared open war upon the rest of Human Space. Attacking starships,
colonies and other facilities with impunity, these Pirates are a
dangerous threat to all those who live in Space; dangerous zealots wil-
ling to sacrifice thousands of innocent lives for their cause.
In star systems too dangerous to tame, Humanity has recently established
Spinners; titanic ring-shaped space stations housing millions of ci-
tizens. But these mighty artificial worlds are also big targets -- espe-
cially to the depredations of those who would defy Earth's laws. To pro-
tect these vital stations, Earth has established the Terran Defense
League; brave warriors armed with MEKTONS -- giant humanoid robots with
the firepower of a battleship. But the Pirates have also developed their
own Mektons; and that has the Terran Government very worried.
PPPPaaaaggggeeee 1111
MMMMEEEEKKKKTTTTOOOONNNN((((6666DDDD)))) MMMMEEEEKKKKTTTTOOOONNNN((((6666DDDD))))
As a member of the Terran Defense League, you have been assigned to pro-
tect the Starcross One Colony in the Beta Crucis system. Orbiting the
gas giant that is Beta Crucis' primary world, the Starcross colony is the
vital link between the Rim Systems and the Core, as well as providing
processing for most of the heavy hydrogen fuels for the Human Space
Fleets. You know your job is critical -- millions of lives depend on
your skills as a Mekton warrior.
As a member of the Pirate Fleet, you know you must gain access to the vi-
tal supplies of fuel and weapons the Terran Government has stockpiled in
the Beta Crucis system. You are prepared to face any danger -- even the
advance Mektons of the Defense League, if that's what it takes.
Now the Battle will be joined. Who will be the victor? Who will survive
in the world of Mekton?
TTTTHHHHEEEE MMMMEEEEKKKKTTTTOOOONNNNSSSS
To accomplish your mission, you will command the ultimate battle machine
of the 23rd century -- the MEKTON. Giant humanoid vehicles used in ex-
ploring hostile environments, deep space construction and rescue mis-
sions, Mektons can also be used as deadly weapons of warfare, armored
with heavy ablative plate and carrying energy cannons.
TTTThhhheeee VVVVaaaannnnttttaaaaggggeeee
The backbone of the Terran Defense League, this mekton is heavily
armed and armored.
TTTThhhheeee EEEExxxx----SSSSeeeennnnttttiiiinnnneeeellll
An advanced design favored by the Pirates. It is lighter armed
and armored then the Vantage, but is capable of transforming to X
fighter mode.
TTTTHHHHEEEE CCCCOOOOLLLLOOOONNNNYYYY
Start Cross One is a vital link between the Rim and Core Sectors of Human
Space. As either a Pirate attacking Star Cross One for vital supplies,
or as a Defense League warrior fighting off the Pirates, your engagements
will take place within the Colony.
CCCCOOOONNNNTTTTRRRROOOOLLLLSSSS
Mektons are controlled using the mouse and keyboard. The following con-
trols apply regardless of the mode of the mekton.
EEEESSSSCCCC Exit mekton.
HHHH Display Help.
EEEEnnnntttteeeerrrr Restart and bring up the user interface window.
hhhh Toggle the level of the HUD(Heads Up Display).
PPPPaaaaggggeeee 2222
MMMMEEEEKKKKTTTTOOOONNNN((((6666DDDD)))) MMMMEEEEKKKKTTTTOOOONNNN((((6666DDDD))))
rrrr Toggle the radar mode.
ssssppppaaaacccceeee Fire plasma.
eeee Fire plasma.
wwww Raise aim point.
qqqq Lower aim point.
WWWW||||QQQQ Reset aim point.
The following control the location of the camera.
FFFF1111 View from player's mekton.
FFFF2222 Follow the mekton's path while always facing the mekton.
FFFF3333 Wingman view. Follow the mekton's path and orientation.
FFFF4444 Spin View. A camera that faces and spins around the player's
mekton.
FFFF5555 Tether View. A camera that stays at a fix location relative to
and facing the players mekton.
FFFF6666 Drop a camera at your mekton's current location and then view
your mekton from that camera.
FFFF7777 View from the last location a camera was dropped.
The following adjust the view from the current camera. These only have
effect on the current camera if applicable to that camera.
zzzz Zoom the camera in.
ZZZZ Zoom the camera out.
^^^^ZZZZ Reset the camera zoom.
xxxx Spin the camera left.
XXXX Spin the camera right.
^^^^XXXX Reset the camera spin.
cccc Raise the camera height.
CCCC Lower the camera height.
PPPPaaaaggggeeee 3333
MMMMEEEEKKKKTTTTOOOONNNN((((6666DDDD)))) MMMMEEEEKKKKTTTTOOOONNNN((((6666DDDD))))
^^^^CCCC Reset the camera height.
The following control the lighting.
vvvv Make the lighting brighter.
VVVV Make the lighting darker.
^^^^VVVV Reset the lighting.
The following controls apply only to a mekton in ground mode.
ffff Transition to flight mode.
tttt Transform if capable.
MMMMoooouuuusssseeee YYYY mmmmoooovvvveeeemmmmeeeennnntttt....
Set desired velocity.
MMMMoooouuuusssseeee XXXX mmmmoooovvvveeeemmmmeeeennnntttt....
Set desired turn.
The following controls apply only to a mekton in hamanoid flight mode.
tttt Transform if capable.
dddd Increase desired rate of climb.
ssss Set desired rate of climb to zero.
aaaa Decrease desired rate of climb.
MMMMoooouuuusssseeee YYYY MMMMoooovvvveeeemmmmeeeennnntttt
Set desired velocity.
MMMMoooouuuusssseeee XXXX MMMMoooovvvveeeemmmmeeeennnntttt
Set desired slip velocity.
LLLLeeeefffftttt MMMMoooouuuusssseeee BBBBuuuuttttttttoooonnnn
Turn left. MMMMiiiiddddddddlllleeee MMMMoooouuuusssseeee BBBBuuuuttttttttoooonnnn Hold heading. RRRRiiiigggghhhhtttt MMMMoooouuuusssseeee BBBBuuuuttttttttoooonnnn
Turn right. The following controls apply only to a mekton in
transformed flight mode.
tttt Transform to humanoid form.
dddd Increase thrust.
ssss Set thrust to zero.
aaaa Decrease thrust.
PPPPaaaaggggeeee 4444
MMMMEEEEKKKKTTTTOOOONNNN((((6666DDDD)))) MMMMEEEEKKKKTTTTOOOONNNN((((6666DDDD))))
MMMMoooouuuusssseeee YYYY MMMMoooovvvveeeemmmmeeeennnntttt
Adjust pitch.
MMMMoooouuuusssseeee XXXX MMMMoooovvvveeeemmmmeeeennnntttt
Adjust roll.
By holding down the TTTTaaaabbbb key can you can disengage the mouse from con-
trolling your mekton. While the TTTTaaaabbbb key is held down your mekton will
continue on the path you have set. When the TTTTaaaabbbb key is released the
mouse will go back to the position it was at when the TTTTaaaabbbb was pressed.
While the TTTTaaaabbbb key is pressed the following special command is possible.
LLLLeeeefffftttt MMMMoooouuuusssseeee BBBBuuuuttttttttoooonnnn
Control aim point.
In shadow mode the ssssppppaaaacccceeee bbbbaaaarrrr can be used to switch which mekton you are
shadowing.
PPPPIIIILLLLOOOOTTTTIIIINNNNGGGG MMMMEEEEKKKKTTTTOOOONNNNSSSS
In most cases you control your mekton by setting desired rates. Your
mekton's computer then calculates the thrust, leg movements, etc. that
are needed to achieve the desired rate set by you.
Ground movement is fairly simple. You set the desired velocity and turn
rate and the mekton walks or runs as appropriate.
Humanoid form flight is not quite as simple. Aerodynamically a mekton is
a rock with big jets attached. All flight in this form is done by
directing jets and adjusting thrust. The only reason a mekton is stable
in flight is that it has a computer to make all the adjustments. The
user sets the desired forward velocity, slip velocity, climb rate. Turn-
ing is done through two possible methods. By default the mekton will
turn to face its current direction of movement. This can be overridden
by holding down the middle mouse button. Turning can also be achieved by
holding the left and right mouse buttons. If the middle mouse button is
not held also then this turning will compete with the turn to direction
of movement.
Transformed flight is basically like that of a modern jet fighter. This
form of flight can best be learned with the fffflllliiiigggghhhhtttt demo because the colo-
ny does not provide a lot of room to maneuver.
CCCCRRRREEEEDDDDIIIITTTTSSSS
Developed by:
Silicon Graphics
R. Talsorian Games
Alias | Wavefront
Coryphaeus Software, Inc.
PPPPaaaaggggeeee 5555
MMMMEEEEKKKKTTTTOOOONNNN((((6666DDDD)))) MMMMEEEEKKKKTTTTOOOONNNN((((6666DDDD))))
Based on the Mekton Zeta roleplaying game from R. Talsorian Games>
Built with realtime tools from Coryphaeus Software, Inc.
Developed with content creation tools from Alias | Wavefront and
Coryphaeus Software, Inc.
Built with IRIS Performer.
Author/Director:
Rob Mace, SGI
Art Director:
Mike Pondsmith, RTG
Original Art:
Don Choy, RTG
Benjamin Wright, RTG
J. Waltrip, RTG
Content creation:
Buckley Collum, AW
Kevin "Bubba" Lombardi, AW
Contributors:
David Cooper, CSI
David Ligon, SGI
Michael McDonald, RTG
Special Thanks to:
Alan Gerrard, CSI
Andy Bushnell, CSI
Bruce Sinclair
Cindy Ferguson
Dan Vivoli, SGI
Doug Whetter, AW
Ed Immenschuh, SGI
H. B. Siegel, SGI
Ian Clazie, SGI
Jayne Capelin, CSI
Jim Helman, SGI
John Rohlf, SGI
Justin Howell
Kowsik Guruswami, CSI
Lisa Pondsmith, RTG
Megan Jewel Mace
Michael Jones, SGI
Paula Cutts, SGI
Randy Fox, CSI
Ritva Garlick, CSI
Sharon Clay, SGI
Warren Pratt, SGI
PPPPaaaaggggeeee 6666
MMMMEEEEKKKKTTTTOOOONNNN((((6666DDDD)))) MMMMEEEEKKKKTTTTOOOONNNN((((6666DDDD))))
NNNNOOOOTTTTEEEESSSS
The _m_e_k_t_o_n executable is located in /_u_s_r/_d_e_m_o_s/_G_e_n_e_r_a_l__D_e_m_o_s/_m_e_k_t_o_n
BBBBUUUUGGGGSSSS
The Colony does not yet have a hub and spokes.
LLLLEEEEGGGGAAAALLLL
Mekton, Mekton Z, Mekton Zeta are trademarks of R. Talsorian Games Inc.
All Rights reserved.
PPPPaaaaggggeeee 7777